Sunday, September 11, 2011

Second_Life response


SecondLife presents another type of video game that isn’t among most genres.  Like World of Warcraft and also Diablo II, you can choose your characters attributes to a certain extent. 

In SecondLife, you can actually buy clothes and accessories with the online currency.  Now depending on whether or not your into spending money on games is whether or not you will or not.

To me the experience was quite to my surprise. The online capabilities of this game are numerous.  There are chat capabilities as well as giant and expansive worlds.  There are no quests nor achievements or advancing in the game per say.  The interaction with other players can be amusing and very expressional.  Usually when I buy or download a game, there is some kind of initiative that sparks my interest.  Whether it be the game play or the hype of the game.  For SecondLife, it does not spark my interest. The lack of objectives in the game to me seems unsatisfactory.

The worlds in SecondLife are expansive and imaginative.  There are malls, art galleries, swimming pools, stadiums, and all of the above. SecondLife has a build mode and you can build anything imaginable.  Although there are millions of choices of things to do, there is unfortunately limited quality in the game itself.  The graphics are hard and rough compared to many other games I have played on computers, PC’s, Playstations, XBOX, etc.

SecondLife in other senses is very extensive.  There are unlimited things you can do with the spaces as well as the environment. Objects can be saved into the worlds. You can create them parks and skate parks, playgrounds and even a circus.

It gets boring really quick.

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